By Dani Cavallaro
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On a daily basis hundreds of thousands of people enter digital worlds via games, that are now the fastest-growing kind of leisure and are played via old and young alike. This account unlocks this impressive global, delivering perception into what makes games so interesting and exploring the sentiments inquisitive about enjoying, the problems that encompass them, and the way forward for the expertise.
È vero che i giocatori possono diventare violenti? Come può un videogioco agire sui processi cognitivi ed emotivi? l. a. virtualità può soltanto alienarci dalla realtà o, al contrario, può aiutarci advert affrontare le sfide che in essa si presentano? Questo libro intende fornire una risposta a questi e advert altri interrogativi.
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Extra info for Anime and the Visual Novel: Narrative Structure, Design and Play at the Crossroads of Animation and Computer Games
Anime and the Visual Novel: Narrative Structure, Design and Play at the Crossroads of Animation and Computer Games by Dani Cavallaro